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Shop Speechville Express
Encouraging Speech and Language Skills for Children in the Later Elementary Years
 Guess Who?
Editorial Review from Amazon.com
A wonderful blend of deduction with a form of 20 Questions. Two players try to deduce the identity of their opponent's "Mystery Person." Using game boards with 48 frames apiece and an equal number of cards displaying character faces, players ask one another yes or no questions that help narrow the pool of possibilities. Through process of elimination, the identity of the Mystery Person slowly becomes evident. As kids' skill levels grow, their questions become more strategic, allowing them to solve the mystery faster and faster. The faces on the cards are cheerful and clever and designed to give subgroups among the 48 characters just enough similarities to challenge players. --Tom Keogh
Supersonic Ear 2
by Wild Planet
Editorial Review
Across the yard or playground, through walls and windows, and even through flesh and blood, this electronic listening device pulls in and magnifies sounds to give its user a supersonic earful. Put on and plug in the lightweight adjustable headphones; angle the sound dish toward the sonic prey; then press the power button. Wow! Even far-away, whisper-soft noises come in with amazing clarity. To listen in on other rooms or for outdoor sounds, place the detachable microphone on a wall or window. And to tune in to hear a heart or stomach or lungs, use the mike like a stethoscope--it's amazing how loudly folks (and pets) thump and gurgle and whoosh! An automatic limiter prevents harmful volume levels. The Supersonic Ear requires one 9-volt battery (not included). --Ava Natov
 Jumpstart and other tools to encourage speech, langauge and literacy development
 Electronic Toys for all ages
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